AI Insights · Timothy · April 2022
Top 5 Low Poly Games on iOS in South America - Q1 2022
Discover the performance trends of the top 5 low poly games on iOS in South America during Q1 2022, including metrics on weekly downloads, revenue, and active users.
In the first quarter of 2022, the top 5 low poly games on iOS in South America showed varying performance trends. Here's a detailed look at how each game fared in terms of weekly downloads, revenue, and active users.
Roblox displayed consistent weekly revenue, peaking at around $214K in late December and maintaining an average of approximately $180K throughout the quarter. Weekly downloads started strong at 61K but gradually decreased to around 35K by the end of March. Active users remained relatively stable, hovering around 830K to 850K.
Idle Lumber Empire - Wood Game experienced fluctuations in revenue, with a peak of $4.1K in early January and a low of approximately $393 in mid-March. Downloads varied significantly, reaching a high of 8.8K in early January before dipping to around 3.2K mid-quarter and then rising to 7.7K by the end of March. Active users followed a similar trend, peaking at nearly 14.9K in late February and dropping to around 7.7K in mid-March before bouncing back to 11.5K.
Move House 3D saw a notable spike in downloads, peaking at 16.9K in late January before declining to around 119 by the end of March. Active users mirrored this trend, reaching a high of 15K in late January and falling to approximately 680 by the end of the quarter. Revenue remained minimal, with small peaks of up to $52 in late January.
Riding Extreme 3D had modest revenue, peaking at about $101 in late January and maintaining an average of around $43 throughout most of the quarter. Downloads showed a significant increase in early February, reaching 5.3K, but tapered off to around 1.2K by the end of March. Active users saw a notable jump to 10.4K in early February, stabilizing around 5K towards the end of the quarter.
Albion Online maintained steady revenue, with peaks of approximately $725 in early January and $876 at the end of March. Downloads remained relatively consistent, averaging around 1.2K throughout the quarter. Active users displayed a slight decline from 2.2K at the start of January to 1.8K by the end of March.
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